﻿using UnityEngine;
using System.Collections;

/// <summary>
/// 
/// 
/// </summary>
public class GLOBAL : MonoBehaviour {


	public static float s_fSpeed = 2f;

 
	public static int s_iMeterCounter;

	public static int s_iDifficultLevel;

	public static bool s_isGameOver = false;

    public static int s_iFuel = 0;

    public static long s_iGold = 0;


	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
